Cashwise is a neo-banking mobile application

Project Overview

Cashwise is a neo-banking mobile application with the goal of providing day-to-day payments and remittance services through its wallet system for businesses, Nigerians, and Africans in the diaspora. The Cashwise app was conceptualized by Cashwise Inc- a registered business in the United States of America. The Cashwise application will serve as a breath of relief to the Nigerian and African remittance market by facilitating seamless movement of funds from the diaspora to its corridors and vice versa.

My Role

Product Designer

Tools

Figma, Photoshop, Adobe Illustrator

Timeline

8 Weeks

Product Challenge

The challenge is to make available a solutions to daily payment needs and international funds movement by individuals and businesses. Some of the major challenges are;

Project Background

International money remittance and transfers within Africa remains a major challenge as traditional banks struggle to meet the growing need of Africans in diaspora amid strict policies. Nigerians need a reliable solution for ease of money transfers to their loved ones from their country of residence to (and within) their country of origin. These people represent the primary target audience for Cashwise. This product is to provide affordable and convenient mobile banking solutions for Africans at home and in the Diaspora. The product offers a wallet system solution which will enable ease of funding and transfers from different countries. Money transfer will be made seamless within countries where Cashwise is actively doing business.

Design Process

01 Research

Research Plan

Research enables me to dig deep into my understanding of users - not only their immediate frustration, but also their hopes, fears, abilities, limitations, reasoning and goals. It lays essentials foundation for creating solutions in later stages.

To ensure the research stays on track and better guide the mobile aoo design, it is important to create a research plan before diving into the research phase. I listed research goals, research questions, assumptions and methodologies, participants and timeline below.

Research Goals

Assumptions

Constraints

Methodologies

Secondary Research

Market Research

It is important to get a big picture of the market by starting with market research - to get a sense of what we know and don't know yet, who the audience are, as well as what the recent trends or news are. The insights gathered from market research will help me frame provisional personas and ask meaningful questions in primary research.

Demographics

Competitive Research

It is equally important to research enterprises that pioneer in the fintech industry, as their solutions to similar problems will help me gather insights about their strengths and weaknesses. These insights also help me identify any gaps in features that Cashwise might address. I analyzed 3 direct competitors, who are trying to solve the same problem as cashwise.

PayDay

Strength
  1. Use of USD Virtual Cards
  2. Easy navigation
  3. Access to local bank account
  4. Access to GBP account
Weakness
  1. Inoperative of Functionalities
  2. Easy security procedure
  3. Single method of Funds
    remittance
  4. No provision for physical
    card

Chipper

Strength
  1. Use of USD Virtual Cards
  2. Easy navigation
  3. Access to local bank account
Weakness
  1. Boring UI
  2. Difficulty navigating
  3. Single method of Funds
    remittance
  4. No provision for physical
    cards

Kyshi

Strength
  1. Fast Verification Process
  2. Great UI
  3. Access to GBP Account
  4. Access to local bank account
Weakness
  1. Boring UI
  2. Difficulty navigating
  3. In-app ads
  4. No provision for physical
    cards
  5. Long verification process

Provisional Persona

With the data gathered from market research, I started to generate provisional personas using the statistical knowledge I gained to represent a certain type of user that is potential audience of Bhuku. These personas will help me screen appropriate people to interview.

Business Owner

Goals

  1. Shop and make payment in USD
  2. Receive wages in other currency

Pains

  1. Difficult to navigate through the app
  2. Unavailability of physical cards

Student

Goals

  1. Credit Score System
  2. International Remittance
  3. Easy access to banking solutions
  4. Easy access to banking solutions

Pains

  1. Long verification processp
  2. Too many clickable options
  3. Difficult to navigate

User in Diaspora

Goals

  1. Bill Payments
  2. Card Services
  3. Access to Budgeting
  4. Access to Overdrafts and loans

Pains

  1. Unrelated icons
  2. Unavailability of physical cards
  3. FX transactions settlement turn-around time

Primary Research

User Interview

Building on a general understanding of the market and the audience, I continued to dive deeper and build a real connection with our users, to gain direct insights on them by primary research.I created an Interview Guide to facilitate the user interview process, with 10 open-ended questions listed to invite the participants to share their experiences and stories.In total, 5 participants (3 males and 2 females) were interviewed about their reading and book organizing experience (if there is any) in the past.

Empathy Map

To synthesize the qualitative data gathered from user interview, I created an empathy map to identify patterns across users, uncover insights, and generate needs.

02 Synthesis

Research has shown that it is easier to empathize with a known individual than a group of people. therefore I decide to craft a persona for my target users.

Product Scope

The first version of the solution will feature its wallet system with payment capabilities to send and receive funds locally and internationally. The solution will be launched for the Nigerian market (locally) and users in a diaspora corridor (United States of America or Canada)

The following functionalities are what will be covered under the MVP of this product.

User Persona

Since I have gathered a bunch of knowledge of the audience, as well as their goals and needs, I use the user persona to represent key audience segments. It helps me focus on tackling the most important problems – to address the major needs of the most important user groups. It is both fictional and realistic.

Small Business Owner Persona

AGE

36

Nature of Work

Retailer

Gender

Female

Experience & Training

3yrs in business

Environment

Work from home

Deborah

GOALS AND MOTIVATIONS

Deborah wants to be able to collect repayment from multiple bank accounts and see all her revenue in one place. She also wants to be able to receive payment from overseas and expand her business into the international market.

IT skill level

Basic, spends a lot of time on social media, able to navigate and use websites and mobile apps.

IT equipment

Laptop computer, mobile device.

Key tasks
  • Onboard on app
  • Register existing bank account
  • Pay bills
  • Pay vendors
  • Receive money from customers
  • Request a virtual Card
Attitude towards technology
  • Great – it’s easy to use and saves me time
  • I like it but it often falls short
  • I like that I can do business with people anywhere they are in the world.
How will this person use the CashWise app?

Receive payment, send money, pay bills, receive cross-border transfer, upload documents, access Account balance, register an account, download Account statement, request virtual card

Student Persona

AGE

18

Nature of Work

Student

Gender

Male

Experience & Training

Undergraduate Study

Environment

Lives on Campus

David

GOALS AND MOTIVATIONS

David wants to be able to perform all his banking transactions from one place without interacting with multiple banks. He also wants to be able to buy Airtime, pay bills and receive money from friends and family all over the world and send money easily without using his bank account.

IT skill level

Intermediate, spends a lot of time on social media, able to navigate and use websites and mobile apps.

IT equipment

Laptop computer, mobile device.

Key tasks
  • Onboard on app
  • Register existing bank account
  • Pay bills
  • Buy airtime
  • Transfer
  • Receive account
Attitude towards technology
  • Great – it’s easy to use and saves me time
  • It allows me to connect with friends and family no matter where they are.
How will this person use the CashWise app?

Receive payment, send money, pay bills, receive cross-border transfer, upload documents, access Account balance, register an account, download Account statement, request virtual card

Student Persona

AGE

26

Nature of Work

Corporate Employee

Gender

Female

Experience & Training

2-yrs immigrant

Environment

Office, International

Kadijat

GOALS AND MOTIVATIONS

Kadijat wants to be able to easily send money home to her family in Nigeria. She wants safe, reliable cross border transfers, and advantageous transfer fees and rates to get the best value for her money. She also wants to be able to buy Airtime, and pay bills for her family back home.

IT skill level

basic, spends a lot of time on social media, able to navigate and use websites and mobile apps.

IT equipment

Laptop computer, tablet, mobile
device.

Key tasks
  • Onboard on app
  • Register her bank account,
    both back home and in the
    county of residence.
  • Pay bills
  • Send money
  • Receive account
Attitude towards technology
  • I like it but it often falls short
  • I don’t like it but I have to use it
How will this person use the CashWise app?

Receive payment, send money, pay bills, Check exchange rates, perform cross-border transfer, upload documents for onboarding, access Account balance, register an account, download Account statement, pay bills.

03 Ideate

Task Flow

To assist the users to navigate through the application better and identify the main flow of users when they are completing a task, I created a task flows centring on the key features of Cashwise. In this way, I was able to decide what I am designing, and think through the necessary steps and examine the user experience in details. Below is the flow for each task.

User Flow

Building on the task flow, I mapped user flows whose scenarios correspond to the established tasks. This process helps me walk in an individual user's shoes, and think through different scenarios that this user might encounter. Below is the user flow for Cashwise when she wants to mark a book as "Want to Read". A complete user flow can be viewed

Low-fi Sketches

After establishing the pain point, with a to-do list for designing the key screens identified in the task flow and user flow. I sketched multiple low-fidelity screens options to test and see major functionalities to optimize the user experience. I can capture my ideas with pen and paper quickly by sketching. It also enables me to examine my ideas before putting everything in the daunting process of digitizing. After a few rounds of iterations I came to a good place with the solutions.

04 Prototype

Wireframe

Once I had a visual direction of the layout, I started to add more details and precisions to the sketches by turning them into hi-fidelity wireframes. Creating mid-fidelity wireframes helps me have an already laid out view for the prototype, I tried to incorporate common design patterns that have been tested on our competitors' product, or included elements that directly address users' goals, needs, frustrations, and motivations.

Hi-Fidelity Wireframes and Prototype

In the case of this project i had to take the wire frame for a user review of some colleagues in the product design business to get feedbacks before moving to the hi-fidelity wireframe, which i got some really in-sighting feedbacks which then led to a lot of reiteration. After a long review of the wireframe i then came to perfect conclusion which meets my clients expectations and requirements and also the user experience i was hoping to achieve.

Animated Prototype

Conclusion & Final Thought

After 8 weeks of hard work, I'm glad to finally put a full stop to the project. It's been an amazing journey working on this product design job and seeing how it grew from a simple concept to a refined and polished product. As a creative, it's been especially exciting to explore my own creative ideas and work with an incredible team who shared similar interests and points of view.

I had to cut corners at times, try different approaches to find the right answer, and even figure out what was wrong with certain details that didn't look right. From the creative brief to the final version of the design, this job has been a great learning experience.

The outcome is something that I'm very proud of, and I'm looking forward to making more improvements as the project progresses. I'm confident that with the right feedback and some additional testing and optimization, this product is sure to make an impact.

It was definitely a challenging project, but nonetheless it was incredibly rewarding to see the product get crafted with such care and precision.

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